Turn Structure


 * I Players Move
 * II Resolve Combats
 * 1. Resolve Ambushing
 * 2. Monsters Turn
 * 3. Players Turn
 * Alternate 2-3 until one side or the other is eliminated
 * 4. Determine and Distribute Rewards
 * III Non-Combat Encounters
 * IV Monsters/Game Turn
 * Wandering monsters wander, 'doom track' potentially increases
 * V End of Turn
 * "First Player" status passes to the left