Combat System

This is how fights will be resolved.

Concept: Japanese-style Console RPG rip-off
Each combatant will either be in the Front or the Back. Each side has its own Front and its own Back. Combatants in the Front can use melee attacks; combatants in the Back can use ranged attacks. Monsters come in two flavors: Melee and Ranged/Caster. Melee monsters try to be in the Front; Ranged/Caster monsters try to be in the Back. PCs can be either in the Front or the Back. Melee attacks can only be used against targets in the opposing side's Front; Ranged attacks and Spells can be used against any target. To make the fighting more fluid, there will be some special actions and items that allow melee combatants to attack targets in the opposing side's Back, and some that bring combatants from the Back to the Front. This will be abstracted: For example, a spell called "Freeze to Ground" might immobilize a combatant; this will be indicated by moving them from the Back to the Front (where they will be vulnerable to melee attacks) and preventing them from retreating.

Combat Mechanics
A combatant may normally only attack a foe in the same row. Each character has the following combat-related stats: Attack, Damage, Dodge, Armor, Hit Points Each monster has: Attack, Dodge, Toughness A monster chit has two sides: Normal and Wounded. Combat stats appear on both sides, but they might be different. A PC attacks a monster by adding their Attack, Agility (to a maximum of their weapon's Agility cap), and some yet-undetermined random value; and then subtracting the target's Dodge. If the result is greater than zero, the attack hits, and the attacker adds their Damage. If the result is less than or equal to the target's Toughness, the hit is a Glancing Hit. If the result is greater than the target's Toughness but not more than twice the target's Toughness, the hit causes the monster to be Wounded (it flips to the Wounded side; if it's already Wounded, it's killed instead). If the hit is more than twice the target's Toughness, it's killed outright.